Torchlight II‘s approach is the clear winner. While I do like the idea of a persistent, online world, in the end, I think that Blizzard’s always-on requirement was and is too much of a headache. Both games are fun, and the two can co-exist.ĭiablo III: Internet Only | Torchlight II: Internet? What Internet?īlizzard made the controversial decision to require an internet connection for Diablo III at all times, but Torchlight II can be played offline in single-player. Seriously - this doesn’t have to be some winner-take-all deathmatch. Both games feel similar at their core, and both games are satisfying in the same compulsive, clicky way. Hopefully that will get all the comparisons out of my system.īut let’s get this out of the way: If you liked Diablo III, you will almost surely like Torchlight II. How could it not?īelow, I’ve catalogued some of the many ways that the two games are different.Īs I’ve been playing, it is has been very difficult to evaluate Torchlight II on its own terms, rather than constantly thinking “Oh, so X is different from Diablo III in Y way.” Rather than letting all that mess get into my review, I thought I’d post my impressions of the campaign about 18 hours in, and put it entirely in the context of Diablo III. And so of course, Blizzard’s Diablo III looms large over the entirety of Torchlight II. This game is much more of a beast than its predecessor in terms of scale and ambition, it’s right up there with the biggest names in loot-collection and click-based combat. As of this writing, my level 39 engineer has killed 8800 monsters, collected 161,207 gold, imbibed 535 potions, broken 771 crates and urns, and caught nine fish. I’ve spent the weekend mainlining Runic’s Torchlight II.
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